Unfortunately, I can't get any further with Beach Date.
I have completed both Trust and Atraction with over 110. But no matter what I play with Lust, it doesn't go any further. Either I have too much (over 110) and it ends immediately or I have too little and the round time runs out and it's also over. Am I missing something here or is it a bug?
Yummy game cooked with delicious storyline. The card build is funny and reasonable. And one more question, i somehow success pay back and lock joyce in cell, and she keep asking me 4 food, how can i get food?
I always forget to water the plants, neither in game nor real life. It's a miracle for the little green still survive, not to mention it would grant me an apple! lol~
Just played through the demo 0.5, happened to find this right before the update, great job! I'll be keeping an eye on the steam page to try the full version.
This game is incredible! I wish that the story expanded a little bit more (just enough to make a third act). I got engaged at it. Cards make you think carefully about what to do and in what order you should use them. What is more, the plot is brilliant. Even though I had second thoughts at the beginning of the second act; it ended up surprisingly well.
This was addictive! I really like the art. It feels expressive and engaging. I hope that future content lets the player tell Joyce that they actually liked some of what she did in the second half of the game :p
I'm not sure why I didn't win the date @ her house. I had met or exceeded the goal for Trust & Attraction (green total), I had played all my cards. There was a Stop card on the board on 1 Turn Left, so I had to click "End turn". I had Yellow Lust (around 20?) What am I doing wrong?: Do I have to play all my cards? Can there be no Stop card on the board?
Is there a why to get anymore tech cards like Recycle or Devil? (If you toss it in the bin, can you get it back later?)
Thank you, I wondered if I actually wanted to have lust @ her house, but since that hadn't been the case before, I guess I didn't notice any goal requirement indication.
PS- I think you should include a more thorough tutorial for things like handsize, win/loss conditions, etc (like a boardgame). I know this is a videogame, but it's like a boardgame hybrid!
More sex scenes, probably should add things to do in prison (trying to escape from prison lol?). A free mode (where you and joyce have normal sex? where as long you as you can make her cum, it keeps going but she changes into a new pose everytime shes cums).
Rn i mostly have lots of polishing ideas + translation in mind, I wonder if I should try to get some voice acting lol.
Did you intend for Calm Down/Devil's Pact to be a combo? I initially made use of it once on a whim, in a stage during the first half of the game. Once I progressed to the second half, I turned Pact/Reload Negative Life Doubling spam into a combo deck to RNG my way through the rest of the game. Brute forced the final level at 108 days. Origin of the World never popped off for me in a single game, but did serve as a handy collection of deck thinners for my next turn of draws while I used speed reduction and 7 copies of Calm Down paired with 3 Devil's Pact and 5 Reload in a 50+ card deck to meme my way to hell and back. Drink and Recycle were insane as consistency tools, and Sisyphus' recursion allowed me to bring games back that I shouldn't have.
While you probably didn't intend for it to be powerful enough to carry me to -1400 life on two different occasions, did you at least think about Pact's synergy with Calm Down, or did I break the game in a way that wasn't approved past initial design?
2 Max Calm, 3 Fibonacci, 1 Nova, 1 Dark Hole, 1 Slow Down, 3 Slow and Steady, 3 New Day (Good for restabilizing to go negative more easily on midgame turns where the initial negative push didn't work; )
4 Drink, 3 Recycle, 3 Hand Randomizer, 3 Sisyphus, 1 Draw 2 (General consistency with the deck)
2 Origin, 3 Of The, 1 World (Hail Mary backup combo I never got to hit, mostly used to cycle more cards into hand during midgame when my opener flopped.)
1 Universe Out, 1 Space Out, 3 Awakening (Specific combo tools with other cards in the deck that were otherwise bloating it up. I was very rarely happy to see these in my hand.)
Bolded cards are those that I would have cut had I not beat the game before it happened.
yes I knew you could use Devil’s Pact with Calm. Originally you could use most cards to get into negative numbers lol, I wasnt sure how consistent you could get into very negative numbers using only Calm and Pact, so it’s nice to see that it’s still a viable strategy. Getting into -1400 is def overkill lol, but seeing numbers get bigger and bigger is always fun.
All things considered, I think it was the best strategy i could have come up with. ...even though most of my time between repeated attempts was either obtaining more copies of my combo pieces or throwing out cards that bloated the deck, and virtually every turn I took involved a multitude of game actions involving anywhere from 2-5 drinks within a single turn, many of which gave little to no progress toward securing a significant enough negative life total to stall until I could shuffle into my low card count for Pact.
Then again, as far as I know, the only way to get extra copies of Pact or any consistency tools besides Sisyphus was in the second half, so I'd say I managed to make it as consistent as I reasonably could have. I never did a second run to try out a more intended Origin Of The World build, so I can't say anything about the consistency of that strategy, but I felt like what I was actually doing in the battles was relevant enough in the in-between turns was doing something to get me to my win condition, even though it was very little.
A lot of how the deck succeeded relied heavily on game rules. I had a ton of dump-whole-hand-to-do-nothing turns where i just stabilized my lust to just one or two points above 0 after the turn shift, and the custom draw engine and shuffle system is truly what made the deck shine. Being able to rely on drawing upwards of 3 cards consistently each turn was a make-or-break mechanic, and knowing that I couldn't deck out because draws weren't forced is one of the things that got me to commit to Pact stall in the first place.
Also, I didn't mention this before, but the story beat at the halfway point was a great twist. Getting people to think they're about to get the one thing they "won" the game for and pulling the rug out from under them while delivering more than that in follow-up stages was a really nice touch.
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I activated Origin of the World with 457000 lust. I'm gonna be here a minute.
Any plans on making the Origin of the World work faster if over a certain amount?
lol, the wait is part of the appeal too I guess. It does go faster if you have 1000 Lust or more, but I didnt make it go any faster past that.
I can give you some files to replace if you want it to be faster.
https://cdn.discordapp.com/attachments/214382825137242113/1282305598922166363/ga...
replace your game folder with this, it should only replace 2 script files. I think it should be bug-free...?
Thanks! WIll try this again when I have some time
Hi, I bought your game and it's just great.
Unfortunately, I can't get any further with Beach Date.
I have completed both Trust and Atraction with over 110. But no matter what I play with Lust, it doesn't go any further. Either I have too much (over 110) and it ends immediately or I have too little and the round time runs out and it's also over. Am I missing something here or is it a bug?
Hey thanks for buying. For the beach date you need to repeatedly play the Sunscreen card!
Yummy game cooked with delicious storyline. The card build is funny and reasonable. And one more question, i somehow success pay back and lock joyce in cell, and she keep asking me 4 food, how can i get food?
hi, you take the apples you get from the tree (if you dont have the tree yet, you need to water the plant).
thanks for buying and enjoying the game!
I always forget to water the plants, neither in game nor real life. It's a miracle for the little green still survive, not to mention it would grant me an apple! lol~
This game is way better and longer than I expected,
the card game is quite hard but fun
sex content is ok 75/100
the story is interesting
:-) Thanks!
A most excellent game; multiple hours of enjoyment in this one. A+, looking forward to updates and/or your next work!
Just played through the demo 0.5, happened to find this right before the update, great job! I'll be keeping an eye on the steam page to try the full version.
really cool, love the twist
completed! look forward to seeing more of your work, fingers crossed for more femdom/fetish content. thanks for making this!
Brilliant game, I hope the best for you in your future development.
I love this! Seriously an amazing game. I've tried every different deck idea. PLAY IT!!!!
HOLY SHIT! AN UPDATE!!!! WHAT ARE YOU WAITING FOR?!? PAY THE MAN!
I really love the game, can u tell me when will the new update release?
Hard to say! Maybe in February, but I am actively working on it these days.
Hey, its february :) any updates coming in this month? Thanks.
Maybe if I can keep my current pace lol, you can check my twitter or discord for any updates/news.
feels a little weird that I get failed dates despite having incredibly low lust and multiple turns left. Not sure if I'm doing something wrong...
Do you still have cards in your deck?
Bit hard to know now, but I'm pretty sure I did.
I love this Game. Each card is a joy to play with it's events.
This game is incredible!
I wish that the story expanded a little bit more (just enough to make a third act).
I got engaged at it. Cards make you think carefully about what to do and in what order you should use them. What is more, the plot is brilliant. Even though I had second thoughts at the beginning of the second act; it ended up surprisingly well.
Once I figured out you can double negative lust, it was over
This game was AMAZING! Hope it gets more content!
I got question ? How to use the origin of the world card . I got three of them in my hand
You need all 3 in your hand in the correct order (so it spells out the words correctly). Then you can play any.
This was addictive! I really like the art. It feels expressive and engaging. I hope that future content lets the player tell Joyce that they actually liked some of what she did in the second half of the game :p
This game really surprised me. Love the gameplay. Can't wait for the full version.
I'm not sure why I didn't win the date @ her house. I had met or exceeded the goal for Trust & Attraction (green total), I had played all my cards. There was a Stop card on the board on 1 Turn Left, so I had to click "End turn". I had Yellow Lust (around 20?) What am I doing wrong?: Do I have to play all my cards? Can there be no Stop card on the board?
Is there a why to get anymore tech cards like Recycle or Devil? (If you toss it in the bin, can you get it back later?)
(Was playing on a Mac & Firefox web browser)
last date at her house, the last requirement is having 100 lust. You lose when you dont have any cards left in the deck also.
you get access to lot of different cards later in the game.
Thank you, I wondered if I actually wanted to have lust @ her house, but since that hadn't been the case before, I guess I didn't notice any goal requirement indication.
PS- I think you should include a more thorough tutorial for things like handsize, win/loss conditions, etc (like a boardgame). I know this is a videogame, but it's like a boardgame hybrid!
Loved the game play, this is definitely a standout game.
Love seeing something more fun than another visual novel.
Do you have any ideas for future updates?
Thanks! glad you liked the game
More sex scenes, probably should add things to do in prison (trying to escape from prison lol?). A free mode (where you and joyce have normal sex? where as long you as you can make her cum, it keeps going but she changes into a new pose everytime shes cums).
Rn i mostly have lots of polishing ideas + translation in mind, I wonder if I should try to get some voice acting lol.
Let me hear if you have any suggestions!
More girls with different stories, haha maybe ways to have multiple decks (dating and sex decks).
About polishing, what are you thinking?
the art is a little rough, do you plan on changing it up? Maybe to clean vectors?
A very good game, very nice concept and art. I can not say much without spoiling stuff. Hope to see more from the dev!
PS. I unintentionally got to the second half of the game on day 69
Did you intend for Calm Down/Devil's Pact to be a combo? I initially made use of it once on a whim, in a stage during the first half of the game. Once I progressed to the second half, I turned Pact/Reload Negative Life Doubling spam into a combo deck to RNG my way through the rest of the game. Brute forced the final level at 108 days. Origin of the World never popped off for me in a single game, but did serve as a handy collection of deck thinners for my next turn of draws while I used speed reduction and 7 copies of Calm Down paired with 3 Devil's Pact and 5 Reload in a 50+ card deck to meme my way to hell and back. Drink and Recycle were insane as consistency tools, and Sisyphus' recursion allowed me to bring games back that I shouldn't have.
While you probably didn't intend for it to be powerful enough to carry me to -1400 life on two different occasions, did you at least think about Pact's synergy with Calm Down, or did I break the game in a way that wasn't approved past initial design?
For anyone wonder, my final decklist was:
7 Calm Down, 3 Devil's Pact, 5 Reload (centerpiece combo)
2 Max Calm, 3 Fibonacci, 1 Nova, 1 Dark Hole, 1 Slow Down, 3 Slow and Steady, 3 New Day (Good for restabilizing to go negative more easily on midgame turns where the initial negative push didn't work; )
4 Drink, 3 Recycle, 3 Hand Randomizer, 3 Sisyphus, 1 Draw 2 (General consistency with the deck)
2 Origin, 3 Of The, 1 World (Hail Mary backup combo I never got to hit, mostly used to cycle more cards into hand during midgame when my opener flopped.)
1 Universe Out, 1 Space Out, 3 Awakening (Specific combo tools with other cards in the deck that were otherwise bloating it up. I was very rarely happy to see these in my hand.)
Bolded cards are those that I would have cut had I not beat the game before it happened.
thanks for the comment!
yes I knew you could use Devil’s Pact with Calm. Originally you could use most cards to get into negative numbers lol, I wasnt sure how consistent you could get into very negative numbers using only Calm and Pact, so it’s nice to see that it’s still a viable strategy. Getting into -1400 is def overkill lol, but seeing numbers get bigger and bigger is always fun.
All things considered, I think it was the best strategy i could have come up with. ...even though most of my time between repeated attempts was either obtaining more copies of my combo pieces or throwing out cards that bloated the deck, and virtually every turn I took involved a multitude of game actions involving anywhere from 2-5 drinks within a single turn, many of which gave little to no progress toward securing a significant enough negative life total to stall until I could shuffle into my low card count for Pact.
Then again, as far as I know, the only way to get extra copies of Pact or any consistency tools besides Sisyphus was in the second half, so I'd say I managed to make it as consistent as I reasonably could have. I never did a second run to try out a more intended Origin Of The World build, so I can't say anything about the consistency of that strategy, but I felt like what I was actually doing in the battles was relevant enough in the in-between turns was doing something to get me to my win condition, even though it was very little.
A lot of how the deck succeeded relied heavily on game rules. I had a ton of dump-whole-hand-to-do-nothing turns where i just stabilized my lust to just one or two points above 0 after the turn shift, and the custom draw engine and shuffle system is truly what made the deck shine. Being able to rely on drawing upwards of 3 cards consistently each turn was a make-or-break mechanic, and knowing that I couldn't deck out because draws weren't forced is one of the things that got me to commit to Pact stall in the first place.
Also, I didn't mention this before, but the story beat at the halfway point was a great twist. Getting people to think they're about to get the one thing they "won" the game for and pulling the rug out from under them while delivering more than that in follow-up stages was a really nice touch.
cool to see you enjoyed it!
my final deck ended up being devil's pact + origin of the world. She simply couldn't keep up
she just let you win, smh